May 05, 2008, 08:44 PM // 20:44
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#141
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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I thought the answer was obvious enough... it keeps people playing. For the majority of players who play only to farm and make money, nerfing their primary build would probably make them quit and Anet does not want to alienate their farmers too much.
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May 05, 2008, 09:02 PM // 21:02
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#142
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Desert Nomad
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
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why nerf the 55 build? not overpowered. not a money hog unless you sit there for a ridiculously long amount of time. balanced in pve as well as pvp.
lets not nerf the skills that don't need to be
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May 05, 2008, 09:12 PM // 21:12
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#143
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Furnace Stoker
Join Date: Nov 2006
Profession: D/W
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Quote:
Originally Posted by Zinger314
Topic. Simple question. Simple philosophical question.
Aside from the Prot Bond nerf 2 years ago, ArenaNet has done nothing to that borderline abusive farming technique.
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because it has no effect on pvp and at this point, nerfing protspirit would probably make tons of PvPers quit.
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May 05, 2008, 09:27 PM // 21:27
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#144
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Desert Nomad
Join Date: Dec 2005
Guild: [SNOW]
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cos its a farming build for newbies, the best builds nowerdays are group clears as you get much better loot and normally a chest drop.
55ing is just for small time money, unless its in Uw, but thats in a team of 2.
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May 05, 2008, 10:35 PM // 22:35
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#145
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Wilds Pathfinder
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Quote:
Originally Posted by Xx_Sorin_xX
that and im not sure that theres a great way TO nerf it without destroying skills
besides, often for farming they just screw around with the means of offense/nerfing the place being farmed.
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True! It would be hard for them to nerf.
Options:
1) get rid of Protective spirit?
Monks take a hit and harder parts of PvE would be real hard especially in HM. It would take strategy away from PvP also.
2) Don't make health penalties stack from superior runes.
This is obvious why they wouldn't change that. 4 sup runes FTW!!
3) Make it cost more energy, increase recharge time, increase casting time.
Again yeah they could do this but the spell is useful as it is now. The spell would get a lot less use if some of these tactics were employed.
4) Make it so you can't cast it on yourself.
yeah would hurt solo farming, but that still leaves duo farming open which many people do anyway, and monks once again take a hit.
Protective spirit is a very important protection prayer skill and I would not be pressed to say makes protection prayers exactly what the name implies, Protection as in protection from large amounts of damage.
ok i guess that's it lol. And yes I'm still mad about the protective bond nerf. Now that skills is fairly useless but not totally.
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May 05, 2008, 10:37 PM // 22:37
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#146
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Quote:
Originally Posted by dunky_g
cos its a farming build for newbies, the best builds nowerdays are group clears as you get much better loot and normally a chest drop.
55ing is just for small time money, unless its in Uw, but thats in a team of 2.
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55 build is for newbies think agian not everyone can 55.
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May 05, 2008, 10:38 PM // 22:38
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#147
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Krytan Explorer
Join Date: Jun 2007
Location: 56min UW HM post-2/25 I win
Guild: FDR
Profession: A/
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NOOOO. My non-existant 55 will suffer from this!
/notsigned
Think about the economical ramifications this will cause. Probably THE MOST popular farming build won't work will remove a HUGE amount of money from the economy. Prices will skyrocket. Don't post stupid threads. and as for the post ^^^^^^, no, 55'ing is no just for those type of drops. Lockpicks galore when solo farming, as well as tomes and golds. A dedicated farmer makes >50k an hour 55'ing the right spots.
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May 05, 2008, 11:17 PM // 23:17
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#148
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Desert Nomad
Join Date: Dec 2005
Guild: [SNOW]
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Quote:
Originally Posted by Age
55 build is for newbies think agian not everyone can 55.
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Tbh its almost as simple as ursan to run.
you only need a simple amount of Gw knowlage to understand the concept of a 55.
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May 05, 2008, 11:48 PM // 23:48
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#149
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Wilds Pathfinder
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Whole thread title is wrong, the 55 was majorly nerfed two times. Once when [Protective Bond] was nerfed so bad it would never get used again and a second time when Loot Scaling was introduced and all forms of solo farming took a major hit. Loot Scaling always made me wonder about the A-Net team, while tagged as a counter to gold sellers it probably caused an increased demand for gold sellers.
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May 06, 2008, 12:02 AM // 00:02
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#150
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Krytan Explorer
Join Date: Apr 2005
Location: Canada
Guild: [FiRM[]
Profession: R/
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Sigh loot scaling ftl. Not anymore fun goin and killing a jillion guys and getting a white wand and 150 gold per run...
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May 06, 2008, 12:21 AM // 00:21
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#151
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Wilds Pathfinder
Join Date: Mar 2006
Location: Near Seattle, WA
Guild: Talionis De Cineris [EXUR]
Profession: N/Me
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Quote:
Originally Posted by $hade.
Sigh loot scaling ftl. Not anymore fun goin and killing a jillion guys and getting a white wand and 150 gold per run...
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I'm confused. Loot scaling doesn't affect anything of actual VALUE. You still get just as many rare materials and golds and greens and other decent items as before loot scaling - it does not affect them. Plus now you can get tomes and lockpicks. I've never gotten just a white wand and a 150 per run. Maybe it's because I'm farming in HM?
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May 06, 2008, 12:27 AM // 00:27
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#152
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Lion's Arch Merchant
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I'm pretty sure the 55 build is no where near as popular as it used to be. It's probably been taken over by the ursan build now. If Anet was really worried about farming then they would have done something about ursan.
Anet fixed the farmers with loot scaling and such so I doubt anything else will be done with most farming builds. They may get nerfed because of changes to pvp balences but not because of pve.
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May 06, 2008, 12:32 AM // 00:32
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#153
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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Quote:
Originally Posted by Maria The Princess
what does not make sence in the 55 MONK build is the fact that all 5 superior runes dont stack in attribute wise, but the health loss still stacks. Logically, only eles should be able to 55 since they have 5 attributes, and other classes only have 4.
if they WANTED to nurf the 55 monk (the most effective class to 55 with) tehy would just make the negative HP not to stack if the attributes bonuses dont stack. Or just remove the -50 item, but people would find a way around it with DP and -20 focuses.
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Having negative HPs stack beyond rune effect was a bad idea. -HP focii was also a bad idea.
The only fix I see is making Prot spirit like Spirit bond. If that were to happen hard mode would be ridiculous but it would still be useful in PvP.
Protective Spirit is one of the backbones in PVE, but most spikes are stopped with Spirit Bond in PVP. That is because the number of 100+ damage skills is very low and often times a 70-80 or so heal is more beneficial than reducing to 60 or so (less if you use superiors and majors).
Quote:
Originally Posted by Riceboi
True! It would be hard for them to nerf.
Options:
2) Don't make health penalties stack from superior runes.
This is obvious why they wouldn't change that. 4 sup runes FTW!!
4) Make it so you can't cast it on yourself.
yeah would hurt solo farming, but that still leaves duo farming open which many people do anyway, and monks once again take a hit.
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I think the idea is to make the health bonuses stack only if the attribute bonuses themselves stack.
4 is a bad option because it results in multimonk teams for defense and 3 monk backlines.
Last edited by LifeInfusion; May 06, 2008 at 12:36 AM // 00:36..
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May 06, 2008, 12:57 AM // 00:57
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#154
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Frost Gate Guardian
Join Date: Dec 2005
Profession: P/
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... cap maximum health loss at, say, 250hp.
then you'd have to run around with much higher hp, making it much harder to out-regen the damage you take.
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May 06, 2008, 01:43 AM // 01:43
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#155
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Wilds Pathfinder
Join Date: Feb 2008
Guild: Honored Order of Light
Profession: W/Me
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Why nerf it?
Seriously, you can't run though the entire game with a 55 monk build (several areas have enchantment stripping, lots of swarming enemies, interupts, degen, etc), so in some areas it rules, and in others, it gets smoked easily.
The right build should be able to roll over some areas. Few builds can roll over all areas. The 55 is far from an ultimate build, since it actually has several weaknesses (Degen, enchantment removal, and interrupts), and most of the skills it uses are less usefull outside of that build (Prot Spirit is generally useful, but Healing Breeze and Mending?)
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May 06, 2008, 03:29 AM // 03:29
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#156
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Banned
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The 55 without unless in a dual team was strictly limited to melee combat and physical damage mostly, you could still farm caster enemies, bosses, and mobs. Once they added the AoE enchanced AI that's when it was basically gg for the 55 monk. This build was invinicble to some, but if you forget that a monster can strip enchantments that's the end.
The most memorable and profitable runs for a solo 55 were UW, FoW, and Troll Farming. It didn't get much better than all those ectos, shards, and troll tusks (lol) dropping to get insane amounts of gold.
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May 06, 2008, 03:57 AM // 03:57
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#157
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Krytan Explorer
Join Date: Sep 2006
Location: Dead Isle
Guild: Farmers Of Woe [FoW]
Profession: W/
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doesnt affect me at all..
nerf the crap out of it... Not prot spirit but somethin else.
I know tons of other areas to farm lots of cash.
Let's See, DoA, FoW, UW, CoF.... There's TONS of places.
solo 55'ing's a thing of the past. Bury it and move on.
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May 06, 2008, 04:10 AM // 04:10
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#158
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Wilds Pathfinder
Join Date: Feb 2007
Location: Around
Guild: Pillar's of Earth [ROCK]
Profession: W/
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I say nerf everything that works, Break the game completely, Piss off every player so gw dies. If we wanna hate people for their ability to make more money than us, or because they use a build we dont like, I say we should be nerfed also.
Everytime someone says "wow this builds is cool and fun" nerf the hell out of it til its useless to use. Make us all do thousands of runs for hundreds of gold and tons of crap non max drops. We should be required to spend hundreds of hours trying to sell crap to players and not the merchants.
I have a better idea! Remove the Buy feature from all merchants! Then we can only sell to players!
Ruin GW FTW! Nerf everything everyone loves and hates and nerf the stuff we havnt thought of yet!
Abuse your power arena net, We request it! Kill our fun!
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May 06, 2008, 04:42 AM // 04:42
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#159
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Krytan Explorer
Join Date: Sep 2006
Location: Dead Isle
Guild: Farmers Of Woe [FoW]
Profession: W/
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Quote:
Originally Posted by HuntMaster Avatar
I say nerf everything that works, Break the good builds. Abuse your power arena net, We request it! Kill our fun!
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I feel your anger...kinda, sorta, really.
Okay so he's got a point...but if we really wanted to sort this mess out...Loot scaling should be removed...Bots are minimal. Isn't it time to start rebuilding the market and make gold more common?
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May 06, 2008, 05:02 AM // 05:02
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#160
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Wilds Pathfinder
Join Date: Feb 2007
Location: Around
Guild: Pillar's of Earth [ROCK]
Profession: W/
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Quote:
Originally Posted by Master Sword Keeper
I feel your anger...kinda, sorta, really.
Okay so he's got a point...but if we really wanted to sort this mess out...Loot scaling should be removed...Bots are minimal. Isn't it time to start rebuilding the market and make gold more common?
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I wasnt angry at all, In fact I'm in a great mood laughing with my wife at the amount of childish bs that goes on here. Honestly I dont care if they nerf 55's til they are completely useless, it wont stop solo farming and I dont use a 55. I do feel bad that whenever someone finds something that works it seems they are destined for a wet nerfball to the face.
But with all these new games coming out, GW better step up or pretty soon the entire game will be like a ghost town. I mean a lot of towns are already empty all the time. And again, GW2 is not a solution to the problems of GW1.
PS: Diablo "redemption" Mmorpg FTW!
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